#!/bin/sh # z26 is written partly in x86 (32-bit) assembly, so it can't be built # for 64-bit. So the solution for running it on pure 64-bit systems is # to use a static binary that doesn't require any 32-bit libs. # Run this script on a 32-bit host *with VDSO disabled*, to generate # the binary used for the 64-bit build. # Notes: # - libgcc_s.so has to be included or else z26 dumps core on exit. # - libaoss and libasound are needed because z26 doesn't use SDL's # sound API, it talks directly to OSS via /dev/dsp. # - libudev is needed for SDL to detect the mouse. # - If you run "file" on the statified binary, it looks dynamic: # $ file /usr/games/z26 # /usr/games/z26: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked, stripped # ...but ldd says it's "not a dynamic executable". This is normal # for statified binaries. # - Do not attempt to strip the statified binary. It will break. statifier --set=LD_PRELOAD=/usr/lib/libudev.so:/usr/lib/libaoss.so:/usr/lib/libasound.so:/usr/lib/libgcc_s.so /usr/games/z26 z26.static