diff -Naur gzdoom-g1.8.09/game-music-emu/CMakeLists.txt gzdoom-g1.8.09.patched/game-music-emu/CMakeLists.txt --- gzdoom-g1.8.09/game-music-emu/CMakeLists.txt 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/game-music-emu/CMakeLists.txt 2021-10-09 16:57:46.630159506 -0400 @@ -84,7 +84,7 @@ if (__LIBGME_TEST_VISIBILITY) # get the gcc version exec_program(${CMAKE_CXX_COMPILER} ARGS --version OUTPUT_VARIABLE _gcc_version_info) - string (REGEX MATCH "[3-9]\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}") + string (REGEX MATCH "[1-9][0-9]*\\.[0-9]\\.[0-9]" _gcc_version "${_gcc_version_info}") # gcc <4.1 had poor support for symbol visibility if ((${_gcc_version} VERSION_GREATER "4.1") OR (${_gcc_version} VERSION_EQUAL "4.1")) diff -Naur gzdoom-g1.8.09/src/b_func.cpp gzdoom-g1.8.09.patched/src/b_func.cpp --- gzdoom-g1.8.09/src/b_func.cpp 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/src/b_func.cpp 2021-10-09 16:57:46.631159506 -0400 @@ -123,7 +123,7 @@ if (vangle == 0) return false; //Looker seems to be blind. - return (angle_t)abs (R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2; + return (angle_t)fabs (R_PointToAngle2 (player->mo->x, player->mo->y, to->x, to->y) - player->mo->angle) <= vangle/2; } //------------------------------------- @@ -210,7 +210,7 @@ { angle = an; //have to be somewhat precise. to avoid suicide. - if (abs (angle - player->mo->angle) < 12*ANGLE_1) + if (fabs (angle - player->mo->angle) < 12*ANGLE_1) { t_rocket = 9; no_fire = false; @@ -252,7 +252,7 @@ angle -= m; } - if (abs (angle - player->mo->angle) < 4*ANGLE_1) + if (fabs (angle - player->mo->angle) < 4*ANGLE_1) { increase = !increase; } diff -Naur gzdoom-g1.8.09/src/g_hexen/a_dragon.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_dragon.cpp --- gzdoom-g1.8.09/src/g_hexen/a_dragon.cpp 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/src/g_hexen/a_dragon.cpp 2021-10-09 17:06:47.628110327 -0400 @@ -79,7 +79,7 @@ { // attack the destination mobj if it's attackable AActor *oldTarget; - if (abs(actor->angle-R_PointToAngle2(actor->x, actor->y, + if (fabs(actor->angle-R_PointToAngle2(actor->x, actor->y, target->x, target->y)) < ANGLE_45/2) { oldTarget = actor->target; @@ -121,9 +121,9 @@ } angleToSpot = R_PointToAngle2(actor->x, actor->y, mo->x, mo->y); - if ((angle_t)abs(angleToSpot-angleToTarget) < bestAngle) + if ((angle_t)fabs(angleToSpot-angleToTarget) < bestAngle) { - bestAngle = abs(angleToSpot-angleToTarget); + bestAngle = fabs(angleToSpot-angleToTarget); bestActor = mo; } } @@ -198,14 +198,14 @@ } angle = R_PointToAngle2(self->x, self->y, self->target->x, self->target->y); - if (abs(self->angle-angle) < ANGLE_45/2 && self->CheckMeleeRange()) + if (fabs(self->angle-angle) < ANGLE_45/2 && self->CheckMeleeRange()) { int damage = pr_dragonflight.HitDice (8); int newdam = P_DamageMobj (self->target, self, self, damage, NAME_Melee); P_TraceBleed (newdam > 0 ? newdam : damage, self->target, self); S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); } - else if (abs(self->angle-angle) <= ANGLE_1*20) + else if (fabs(self->angle-angle) <= ANGLE_1*20) { self->SetState (self->MissileState); S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); diff -Naur gzdoom-g1.8.09/src/g_hexen/a_heresiarch.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_heresiarch.cpp --- gzdoom-g1.8.09/src/g_hexen/a_heresiarch.cpp 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/src/g_hexen/a_heresiarch.cpp 2021-10-09 17:06:55.063109651 -0400 @@ -314,7 +314,7 @@ case SORC_STOPPING: // Balls stopping if ((parent->StopBall == RUNTIME_TYPE(actor)) && (parent->args[1] > SORCBALL_SPEED_ROTATIONS) && - (abs(angle - (parent->angle>>ANGLETOFINESHIFT)) < (30<<5))) + (fabs(angle - (parent->angle>>ANGLETOFINESHIFT)) < (30<<5))) { // Can stop now actor->target->args[3] = SORC_FIRESPELL; diff -Naur gzdoom-g1.8.09/src/g_hexen/a_hexenspecialdecs.cpp gzdoom-g1.8.09.patched/src/g_hexen/a_hexenspecialdecs.cpp --- gzdoom-g1.8.09/src/g_hexen/a_hexenspecialdecs.cpp 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/src/g_hexen/a_hexenspecialdecs.cpp 2021-10-09 17:07:05.703108684 -0400 @@ -109,7 +109,7 @@ if (playeringame[i]) { AActor *pmo = players[i].mo; - if (P_CheckSight (self, pmo) && (abs (R_PointToAngle2 (pmo->x, + if (P_CheckSight (self, pmo) && (fabs (R_PointToAngle2 (pmo->x, pmo->y, self->x, self->y) - pmo->angle) <= ANGLE_45)) { // Previous state (pottery bit waiting state) self->SetState (self->state - 1); diff -Naur gzdoom-g1.8.09/src/p_enemy.cpp gzdoom-g1.8.09.patched/src/p_enemy.cpp --- gzdoom-g1.8.09/src/p_enemy.cpp 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/src/p_enemy.cpp 2021-10-09 16:57:46.631159506 -0400 @@ -2738,7 +2738,7 @@ // 0 means no limit. Also, if we turn in a single step anyways, no need to go through the algorithms. // It also means that there is no need to check for going past the other. - if (max_turn && (max_turn < (angle_t)abs(self->angle - other_angle))) + if (max_turn && (max_turn < (angle_t)fabs(self->angle - other_angle))) { if (self->angle > other_angle) { diff -Naur gzdoom-g1.8.09/src/p_mobj.cpp gzdoom-g1.8.09.patched/src/p_mobj.cpp --- gzdoom-g1.8.09/src/p_mobj.cpp 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/src/p_mobj.cpp 2021-10-09 16:59:08.847152032 -0400 @@ -2932,7 +2932,7 @@ if (thing->flags4&MF4_SHIELDREFLECT) { // Shield reflection (from the Centaur - if (abs (angle - thing->angle)>>24 > 45) + if ((int)(fabs (angle - thing->angle))>>24 > 45) return true; // Let missile explode if (thing->IsKindOf (RUNTIME_CLASS(AHolySpirit))) // shouldn't this be handled by another flag??? diff -Naur gzdoom-g1.8.09/src/p_setup.cpp gzdoom-g1.8.09.patched/src/p_setup.cpp --- gzdoom-g1.8.09/src/p_setup.cpp 2014-12-21 09:18:40.000000000 -0500 +++ gzdoom-g1.8.09.patched/src/p_setup.cpp 2021-10-09 17:02:30.783133675 -0400 @@ -1311,7 +1311,7 @@ ptp_angle = R_PointToAngle2 (li->v1->x, li->v1->y, li->v2->x, li->v2->y); dis = 0; - delta_angle = (abs(ptp_angle-(segangle<<16))>>ANGLETOFINESHIFT)*360/FINEANGLES; + delta_angle = ((int)fabs(ptp_angle-(segangle<<16))>>ANGLETOFINESHIFT)*360/FINEANGLES; if (delta_angle != 0) {