#!/bin/bash # Slackware build script for wolf4sdl # Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20230117 bkw: Updated for 2.0+20210408_f31f41a, the last commit from # the "community" version, which uses SDL2. This script can't build # 1.7 any more. Also ported some of Debian's 1.7 patches to 2.0 and # switched the icon to theirs (it looks better at smaller sizes). # Updated the man page and made the .desktop files run the game fullscreen, # which works a lot better with SDL2. # 20230112 bkw: BUILD=3, install doinst.sh to right place (derp). # 20211015 bkw: BUILD=2, new-style icons. cd $(dirname $0) ; CWD=$(pwd) PRGNAM=wolf4sdl VERSION=${VERSION:-2.0+20210408_f31f41a} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e SRCNAM=Wolf4SDL rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.xz cd $PRGNAM-$VERSION chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # This old code has a terrifying amount of warnings, uncomment to see... #SLKCFLAGS+=" -Wall" # The shading looks awful. Apparently upstream agrees, since it's # disabled by default. If someone really wants to try it, here it is # as an undocumented build option. [ "${SHADING:-no}" = "yes" ] && SLKCFLAGS+=" -DUSE_SHADING" # look for game data files in /usr/share/games/wolf3d patch -p1 < $CWD/patches/datadir.diff # show correct executable name in usage message (instead of Wolf4SDL) patch -p1 < $CWD/patches/exename.diff # 20230117 bkw: The gameplay patch was adapted from: # https://packages.debian.org/sid/wolf4sdl # It includes their novert, crosshair, autorun, and # autostrafe patches, ported to the 2.0 codebase (and SDL2). # Also added --run --strafe --modern options (see man page). # Didn't include shading (awful looking), pc-speaker (awful-sounding), # datadir (already got one), or compiler-warnings (a *lot* of work). # Didn't include mousewheel *yet* because I didn't get it working yet. patch -p1 < $CWD/patches/gameplay.diff # don't use 'make install', do it manually. mkdir -p $PKG/usr/games $PKG/usr/share/games/wolf3d # Unfortunately, we need 4 separate game binaries for the 4 different # supported games... # Wolfenstein 3D 1.4 Shareware/Demo cat <config.slack CFLAGS=$SLKCFLAGS -DVERSIONALREADYCHOSEN -DCARMACIZED -DUPLOAD EOF make CONFIG=config.slack PREFIX=/usr install -m0755 -s wolf4sdl $PKG/usr/games/$PRGNAM-wolf-demo # Wolfenstein 3D 1.4 Full/Registered (GT/ID/Activision) # NOTE: If the game complains about your data files being incompatible, # you might have the old Apogee 1.4 release. Try removing the -DGOODTIMES # below. For other versions, see version.h in the source (or else patch # them up to 1.4). make clean cat <config.slack CFLAGS=$SLKCFLAGS -DVERSIONALREADYCHOSEN -DCARMACIZED -DGOODTIMES EOF make CONFIG=config.slack PREFIX=/usr install -m0755 -s wolf4sdl $PKG/usr/games/$PRGNAM-wolf-full # Spear of Destiny 1.4 Demo make clean cat <config.slack CFLAGS=$SLKCFLAGS -DVERSIONALREADYCHOSEN -DCARMACIZED -DSPEAR -DSPEARDEMO EOF make CONFIG=config.slack PREFIX=/usr install -m0755 -s wolf4sdl $PKG/usr/games/$PRGNAM-spear-demo # Spear of Destiny 1.4 Full/Registered make clean cat <config.slack CFLAGS=$SLKCFLAGS -DVERSIONALREADYCHOSEN -DCARMACIZED -DSPEAR -DGOODTIMES EOF make CONFIG=config.slack PREFIX=/usr install -m0755 -s wolf4sdl $PKG/usr/games/$PRGNAM-spear-full # Wolfenstein 3D demo data unzip $CWD/wolfdata.zip mv *.wl1 $PKG/usr/share/games/wolf3d chmod 644 $PKG/usr/share/games/wolf3d/*.wl1 # Spear of Destiny demo data unzip $CWD/sdmdata.zip mv *.sdm $PKG/usr/share/games/wolf3d chmod 644 $PKG/usr/share/games/wolf3d/*.sdm # man page written for this build PKGMAN6=$PKG/usr/man/man6 mkdir -p $PKGMAN6 gzip -9c < $CWD/$PRGNAM.6 > $PKGMAN6/$PRGNAM.6.gz for i in {wolf,spear}-{demo,full}; do ln -s $PRGNAM.6.gz $PKGMAN6/$PRGNAM-$i.6.gz done # Icons created from the Debian SVG icon, with rsvg-convert. # Don't install 256x256 or 512x512 icons. for i in $CWD/icons/*.png; do px=$( basename $i | cut -d. -f1 ) size=${px}x${px} dir=$PKG/usr/share/icons/hicolor/$size/apps mkdir -p $dir cat $i > $dir/$PRGNAM.png done mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png # .desktop files written for this build. install -m0644 -oroot -groot $CWD/desktop/*.desktop $PKG/usr/share/applications/ mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp -a Changes.txt README.TXT license-*.txt $PKG/usr/doc/$PRGNAM-$VERSION cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE