diff -Naur blender-3.0.1/intern/cycles/scene/hair.cpp blender-3.0.1.patched/intern/cycles/scene/hair.cpp --- blender-3.0.1/intern/cycles/scene/hair.cpp 2021-10-27 15:21:51.000000000 -0400 +++ blender-3.0.1.patched/intern/cycles/scene/hair.cpp 2022-03-22 14:54:15.181140060 -0400 @@ -119,7 +119,7 @@ { /* Figure out which steps we need to fetch and their interpolation factor. */ const size_t max_step = num_steps - 1; - const size_t step = min((int)(time * max_step), max_step - 1); + const size_t step = min((int)(time * max_step), (int)(max_step - 1)); const float t = time * max_step - step; /* Fetch vertex coordinates. */ float4 curr_keys[2]; @@ -147,7 +147,7 @@ { /* Figure out which steps we need to fetch and their interpolation factor. */ const size_t max_step = num_steps - 1; - const size_t step = min((int)(time * max_step), max_step - 1); + const size_t step = min((int)(time * max_step), (int)(max_step - 1)); const float t = time * max_step - step; /* Fetch vertex coordinates. */ float4 curr_keys[4]; @@ -192,7 +192,7 @@ float4 r_keys[2]) const { k0 = max(k0, 0); - k1 = min(k1, num_keys - 1); + k1 = min((int)k1, (int)(num_keys - 1)); const size_t center_step = ((num_steps - 1) / 2); if (step == center_step) { /* Center step: regular key location. */ @@ -238,7 +238,7 @@ float4 r_keys[4]) const { k0 = max(k0, 0); - k3 = min(k3, num_keys - 1); + k3 = min((int)k3, (int)(num_keys - 1)); const size_t center_step = ((num_steps - 1) / 2); if (step == center_step) { /* Center step: regular key location. */ diff -Naur blender-3.0.1/intern/cycles/scene/mesh.cpp blender-3.0.1.patched/intern/cycles/scene/mesh.cpp --- blender-3.0.1/intern/cycles/scene/mesh.cpp 2021-10-27 15:21:51.000000000 -0400 +++ blender-3.0.1.patched/intern/cycles/scene/mesh.cpp 2022-03-22 15:35:52.169528851 -0400 @@ -53,7 +53,7 @@ { /* Figure out which steps we need to fetch and their interpolation factor. */ const size_t max_step = num_steps - 1; - const size_t step = min((int)(time * max_step), max_step - 1); + const size_t step = min((int)(time * max_step), (int)(max_step - 1)); const float t = time * max_step - step; /* Fetch vertex coordinates. */ float3 curr_verts[3];