gamemode (Optimise Linux system performance on demand) GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. GameMode was designed primarily as a stop-gap solution to problems with the Intel and AMD CPU powersave or ondemand governors, but is now host to a range of optimisation features and configurations. GameMode is automatically activated on the games/apps below. For others, you will need to request GameMode when running the game. That can be done by launching the game through gamemoderun: gamemoderun $location/$to/$game Or edit the Steam launch options: gamemoderun %command% The daemon is configured with a gamemode.ini file. A default file is installed in /usr/share/gamemode/gamemode.ini. This file may get overwritten when the package is updated, so it is recommended to save changes in /etc/. Configuration files are loaded and merged from the following directories, from highest to lowest priority: 1. $PWD ("unsafe" - [gpu] settings take no effect in this file) 2. $XDG_CONFIG_HOME or $HOME/.config/ ("unsafe" - [gpu] settings take no effect in this file) 3. /etc/ 4. /usr/share/gamemode/ (provided by package - may be overwritten on future updates... store changes elsewhere) The following games are known to integrate GameMode support (meaning they don't require any additional configuration to activate GameMode while running): -DiRT 4 -Rise of the Tomb Raider -Shadow of the Tomb Raider -Total War Saga: Thrones of Britannia -Total War: ROME REMASTERED -Total War: Three Kingdoms -Total War: WARHAMMER II -Total War: WARHAMMER III Other apps which can integrate with GameMode include: -ATLauncher Minecraft launcher -PolyMC Minecraft launcher -GNOME Shell (via extension) - indicates when GameMode is active in the top panel. -Lutris - Enables GameMode for all games by default if available (must have both 32- and 64-bit GameMode libraries installed), configurable in preferences. -RetroArch - is a frontend for emulators, game engines and media players.